| Basic 1: Studio
Operating Procedures #1 |
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| Setting up the studio The instrument code The recordists code Getting levels and E.Q. Tape run-in |
The slate Tuning notes The count off Breaking down |
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| Basic
2: Microphones |
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| Condensers Ribbons Contacts Microphone pickup patterns Choosing mikes for Solo vocal recording Group vocal recording |
Percussion Stringed instruments Plectrum instruments Horns Woodwinds Sound energy "contact Vibration energy pickups |
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| Basic
3: Instruments |
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| Tones Transients and noise Acoustic energy Properties of |
The ADSR Where does the music Where to put the mike Music collection distance |
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| Basic
4: Recording Console Parts and Functions |
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| The input system The bussing/output system The monitor output system The cue output system Use of pad and trims |
Balanced inputs In board EQ Selects and assigns Console reverb systems |
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| Basic
5: Basic Audio Theory |
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| Electrical signal Acoustic leakage and Operative noises |
Noise prevention The gain structure diagram The decibel Phase addition and subtraction |
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| Basic
6: Recording Console Operation |
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| Tracking Overdubbing Stacking Combining tracks Ping ponging Generation Loss |
Cue systems Overdubs Talkback Studio talk back Mute |
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| Basic
7: Studio Operating #2 |
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| Patching microphones Ground loop solutions Direct box use for |
Direct box hookup for Phase checking Cleaning tracks Ycords and mults |
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| Basic
8: Tape Machines #1 |
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| Recorder block diagram Bias Hysteresis curve Distortion of tape |
Magnetic fields and Tape handling and storage |
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| Basic
9: Mixing
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| Normalizing the Getting the sounds on Getting the mix at Working out the fader moves Automation Mixing the song or |
Checking the mix Making the fades at the Getting rid of clicks and pops How to tighten up Playing back the |
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| Intermediate
1: Acoustics #1 |
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| Wave forms Frequency Wave length Amplitude Wave propagation Reflectors, diffusers |
Absorbers Enclosing sound Small rooms Acoustical spectrums |
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| Intermediate
2: Console Symbols for Diagrams |
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| Console block diagram Selects and assigns Patching Console solos |
Submaster and VCA group formats Phase scopes Meters |
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| Intermediate
3: Operating Procedures #3 |
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| Degaussing and Set-up procedure |
Rocket punch ins Using master boxes |
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| Intermediate
4: Musical Terminology |
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| Music phrases and jargon Parts of the popular song Instruments and voices |
Instruments dynamic range Instrument overtones The digital metronome |
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| Intermediate
5: Intermediate Audio Theory |
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| Musical instrument spectrums Preparation of dynamic Headroom Gain setting for nominal levels |
VU, plasma, and Signal to noise ratio Phase distortion Generation loss of |
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| Intermediate
6: Tape Machines #2 |
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| Dynamic Range The NAB and AES Tape speeds Transport types |
Search to cue Master boxes of multitrack |
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| Intermediate
7: Operating Procedure #4 |
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| Machine setup procedure Alignment with noise reduction Setting up the 361 dolby |
Solving cue system shorts Solving console and |
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| Intermediate
8: Acoustics #2 |
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| Distortion of microphones Transient tracking ability Unusual microphone |
Practical microphone Acoustical delay |
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| Advanced
1: Acoustic #3 |
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| Isolation booths Extreme acoustical |
Human hearing Echoes and reverbs |
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| Advanced
2: Tape Machines #3 |
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| Wow and flutter Recorder head alignment |
The VSO, NAB and PURC (pickup record capability) |
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| Advanced
3: Advanced Audio Theory |
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| XLR and RTS configurations Simple wiring procedures |
OHM's law and the OHM meter The DB in mathematical terms |
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| Advanced
4: Special Effects #1 |
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| Reverb Dynamic Processing Slope and threshold Operation of dynamic Parametric EQ Digital delay |
Tape delay Echo loops Tape loops Tuner echo The EMT 250 Lexicon Digital Reverb Digital pitch changing |
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| Advanced
5: Special Effects #2 |
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| Digital operations Phasing with tape machines Flanging |
Envelope generators Ring modulators The Phex-Vocordors |
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| Advanced
6: Advanced Audio Systems |
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| Phantom supply Tach servo systems The Neve consoles The Necam system |
The Ampex system The Lexicon model 224C Other console and tape systems Automation |
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| Advanced
7: Distortion |
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| IDistortion of microphones Distortion of consoles |
Distortion of tape machines Distortion types |
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| Advanced
8: Analog and Digital Disks |
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| Disk-cutting lathes Digital compact disks, CD's |
Analog to digital conversion |
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| Digital
Audio Workstations |
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| Concepts The digital workshop audio Sampling theory and Digital workstation basics Post production Digital audio workstations |
Digital audio workstations Application for editing Sequencing events Integration of digital workstations Platforms in digital audio Digital sound for multimedia |
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| MIDI |
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| Musical Instrument Digital (MIDI) Inroduction MIDI basics MIDI instrument / MIDI in production Tapeless recording |
Event editing and sequencing MIDI problems and MIDI effects MIDI messages Sychronization |
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| Post
Production |
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| Introduction to post production Basics of computerized editing Post production projects |
Final post production Post production with automation Mastering to CD |
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| Live Sound Reinforcement and Concert Lighting |
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| Sound reinforcement Concert lighting and Engineering Touring life Design projects |
Stage charts and System design Concert sound and Remote recording |
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| Audio
Psychology / Attitude |
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| Thinking before speaking Environmental impact and Being authoritative Dealing with egos |
Speediness The "turn it up" phenomenon The inverse cue system The two microphone trick Handling late night fatigue |
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Entertainment Connection Success
Stories! |