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Entertainment Connection Course Outline

Recording Engineer / Music Producer / Mixer

The engineering program qualifies you for positions in the audio recording field. The following outlines the engineering course. All programs include hands-on lab drills in the actual local recording studio where training is conducted.

Basic 1: Studio Operating Procedures #1


Setting up the studio

The instrument code

The recordists code

Getting levels and E.Q.

Tape run-in

The slate

Tuning notes

The count off

Breaking down
Basic 2: Microphones


Condensers

Ribbons

Contacts

Microphone pickup patterns

Choosing mikes for
different instruments

Solo vocal recording

Group vocal recording

Percussion

Stringed instruments

Plectrum instruments

Horns

Woodwinds

Sound energy "contact pickups"

Vibration energy pickups
Basic 3: Instruments


Tones

Transients and noise

Acoustic energy

Properties of
instruments' sounds

The ADSR

Where does the music
comefrom!

Where to put the mike

Music collection distance
Basic 4: Recording Console Parts and Functions


The input system

The bussing/output system

The monitor output system

The cue output system

Use of pad and trims

Balanced inputs

In board EQ

Selects and assigns

Console reverb systems
Basic 5: Basic Audio Theory


Electrical signal

Acoustic leakage and
non-musical sounds

Operative noises

Noise prevention

The gain structure diagram

The decibel

Phase addition and subtraction
Basic 6: Recording Console Operation


Tracking

Overdubbing

Stacking

Combining tracks

Ping ponging

Generation Loss

Cue systems

Overdubs

Talkback

Studio talk back

Mute
Basic 7: Studio Operating #2


Patching microphones

Ground loop solutions
for direct boxes

Direct box use for
three-wire A.C. amps

Direct box hookup for
two-wire A.C. amps

Phase checking

Cleaning tracks

Ycords and mults
Basic 8: Tape Machines #1


Recorder block diagram

Bias

Hysteresis curve

Distortion of tape

Magnetic fields and
accidental tape erasure

Tape handling and storage
Basic 9: Mixing

Normalizing the
console for mixing

Getting the sounds on
the instruments

Getting the mix at
the hottest portion

Working out the fader moves

Automation

Mixing the song or
song piece

Checking the mix

Making the fades at the
current position if the mix
is being done in pieces

Getting rid of clicks and pops

How to tighten up
the down beats

Playing back the
completed mix
Intermediate 1: Acoustics #1


Wave forms

Frequency

Wave length

Amplitude

Wave propagation

Reflectors, diffusers

Absorbers

Enclosing sound

Small rooms

Acoustical spectrums
and directivity
Intermediate 2: Console Symbols for Diagrams


Console block diagram

Selects and assigns

Patching

Console solos

Submaster and

VCA group formats

Phase scopes

Meters
Intermediate 3: Operating Procedures #3


Degaussing and
cleaning heads

Set-up procedure

Rocket punch ins
or erase outs

Using master boxes
Intermediate 4: Musical Terminology


Music phrases and jargon

Parts of the popular song

Instruments and voices

Instruments dynamic range

Instrument overtones
and harmonics

The digital metronome
Intermediate 5: Intermediate Audio Theory


Musical instrument spectrums

Preparation of dynamic
range and levels for
signal transmission

Headroom

Gain setting for nominal levels
through the console

VU, plasma, and
PRM meters

Signal to noise ratio

Phase distortion

Generation loss of
tape recordings
Intermediate 6: Tape Machines #2


Dynamic Range

The NAB and AES
recording EQ

Tape speeds

Transport types

Search to cue

Master boxes of multitrack
tape machines
Intermediate 7: Operating Procedure #4


Machine setup procedure
using the dolby noise
reduction system

Alignment with noise reduction

Setting up the 361 dolby

Solving cue system shorts
and other problems

Solving console and
and audio problems
Intermediate 8: Acoustics #2


Distortion of microphones

Transient tracking ability

Unusual microphone
techniques

Practical microphone
considerations

Acoustical delay
Advanced 1: Acoustic #3


Isolation booths

Extreme acoustical
dynamic range

Human hearing

Echoes and reverbs
Advanced 2: Tape Machines #3


Wow and flutter

Recorder head alignment

The VSO, NAB and
elevated level

PURC (pickup record capability)
Advanced 3: Advanced Audio Theory


XLR and RTS configurations

Simple wiring procedures

OHM's law and the OHM meter

The DB in mathematical terms
Advanced 4: Special Effects #1


Reverb

Dynamic Processing

Slope and threshold

Operation of dynamic
processing devices

Parametric EQ

Digital delay

Tape delay

Echo loops

Tape loops

Tuner echo

The EMT 250

Lexicon Digital Reverb

Digital pitch changing
Advanced 5: Special Effects #2


Digital operations
with musical notes

Phasing with tape machines

Flanging

Envelope generators

Ring modulators

The Phex-Vocordors
Advanced 6: Advanced Audio Systems


Phantom supply

Tach servo systems

The Neve consoles

The Necam system

The Ampex system

The Lexicon model 224C

Other console and tape systems

Automation
Advanced 7: Distortion


IDistortion of microphones

Distortion of consoles

Distortion of tape machines

Distortion types
Advanced 8: Analog and Digital Disks


Disk-cutting lathes

Digital compact disks, CD's

Analog to digital conversion
Digital Audio Workstations


Concepts

The digital workshop audio
workstation

Sampling theory and
application

Digital workstation basics

Post production

Digital audio workstations
projects

Digital audio workstations
--intermediate

Application for editing

Sequencing events

Integration of digital workstations
with MIDI

Platforms in digital audio
workstations

Digital sound for multimedia
MIDI


Musical Instrument Digital
Interface (MIDI)

(MIDI) Inroduction

MIDI basics

MIDI instrument /
computer interface

MIDI in production

Tapeless recording

Event editing and sequencing
in RAM

MIDI problems and
problem solvers

MIDI effects

MIDI messages

Sychronization
Post Production


Introduction to post production

Basics of computerized editing

Post production projects

Final post production

Post production with automation

Mastering to CD
Live Sound Reinforcement and Concert Lighting


Sound reinforcement
technical systems

Concert lighting and
technical systems

Engineering

Touring life

Design projects

Stage charts and
lighting plots

System design

Concert sound and
lighting personnel

Remote recording
Audio Psychology / Attitude


Thinking before speaking

Environmental impact and
control confidence

Being authoritative

Dealing with egos

Speediness

The "turn it up" phenomenon

The inverse cue system

The two microphone trick

Handling late night fatigue

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